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Will look real nice with the area light enabled. The glass seems almost like
it is glowing. If you are using ambient for that part, I would try turning
that off and trying double_illuminate instead. Might give it a little more
depth.
"St." <dot### [at] dotcom> wrote in message news:49844099@news.povray.org...
> Hi all, thought I'd better post something because I haven't for a while
> now...
>
> I've come to the conclusion that PoV-Ray *is* a part of RL. (For me at
> least).
>
> Anyway, here's a Tiffany lamp that I've been working on recently. This is
> the colourful version with area_light turned off so don't worry, the final
> won't be like this. I tried a render last night with area_light turned on
> and this morning it was at 63% and had been running for 7 hours, so I
> stopped it. It was a closer shot as well. :)
>
> I've frosted the red glass but I'm not sure if it will actually do
> anything in the final image yet (or I'm not sure what I'm trying to
> achieve, I guess some kind of diffusion I suppose), so I might take that
> out.
>
> Light is a single light_source, and all PoV 'bog' standard textures. ;)
>
> Anyway, C&C always welcome.
>
> ~Steve~
>
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